Updates: RoK Version 3.00
Bugs Fixed by Random157
www.wc3campaigns.com
81 Total Changes/Additions/Deletions

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Change Key
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Terrain:   Means something on the actual map was changed/moved
Trigger:   Means a trigger was changed/fixed/created
Realism:   Means something was changed/added to explain strange stuff
Units:     Means a unit ability or statistic was edited/changed
Grammer:   Means a spelling or grammer mistake was corrected
Huge Bug:  Means something was changed that crashed the game or severely
           glitched the gameplay
Credits:   Means something was added to the credits
TEMP!!!:   Means something was changed that still needs to be fixed

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Campaign - Map 1
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Terrain -Tome of Agility behind  Panda is now reachable
Terrain -Spots that were too narrow widened
Trigger -Removed abilites than cannot be used
Trigger -Crates and creeps drop random items
Trigger -AI enabled, enemy heros use abilities
Realism -Added warpgate to explain how units got there in intro
Terrain -Narrow water area fixed
Terrain -Sky changed to better reflect terrain
Trigger -Bounty removed

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Campaign - Map 2
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Trigger -Once again, unused abilites are gone
Trigger -Items randomly dropped from things like crates, and a few creeps
Trigger -Starting units rearranged to prevent Brokk from getting stuck
Units   -Trolls now have Troll Dwellings, not Fulborg Huts
Trigger -Changed how kills get counted, so now hero abilites should
         increase the kill count.
Trigger -Fixed bug that allowed Krill and the others to be killed during
         a cinematic scene
Grammer -Fixed a very minor spelling error
Trigger -Structures no longer count towards kills

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Campaign - Map 3
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Terrain -Terrain in upper left fixed
Terrain -Unreachable AI tower positions moved
Terrain -Unreachable AI farm positions moved
Units   -Tooltips fixed on mercs and merc tent
Units   -Ogre Magi costs 250 gold down from 300
Units   -Ogre Mauler reduced from 285 gold to 265 gold
Units   -Ogre Mauler used 2 supply, down from 3
Units   -Troll Berserker now slows units on attack
Units   -Troll Berserker cost raised from 230 gold to 325 gold
Trigger -Keep the heros live is no longer a quest
Terrain -Removed unnecessary Doodads
Trigger -Heros no longer moved when rescuing units
Grammer -Fixed spelling error
Terrain -Ships modified
Units   -Easter Egg unit flare bug fixed
Terrain -Added two burrows to the starting base
Secrets -Added an Easter Egg!  Can you find it?

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Campaign - Map 4
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Trigger  -Ai disabled to prevent them from attacking you at start
Trigger  -OK, about the pig quest.  Gave an explanation on to
          why you are killing the pigs.  The reason is that your troops
          are starving and need to be fed.  Killing pigs wields meat to heal you.
Huge Bug -Whew, pig quest works now, no more getting teleported to nowhere
Trigger  -Creeps drop more random items
Trigger  -Pigs drop random special items related to the quest
Grammer  -Spelling error changed


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Campaign - Map 5
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Trigger -Item trigger slightly changed
Secrets -This one is very bugless, so I added an easter egg.  Look hard!
Trigger -Eliminated small upkeep bug at the start

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Campaign - Map 6
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Huge Bug  -Deleted a trigger which caused fatal errors on systems with low RAM
Trigger   -Added an AI script
Trigger   -Heros must survive no longer a required quest
Grammer   -Spelling and Grammer changed in several triggers
Huge Bug  -Horse quest completely redone and bug free
Units     -Warchief has descriptions and tooltip
Realism   -Made Martel die at the hands of a hero, not a normal unit
Realism   -Added warpgate for realism
Trigger   -Changed the AI, will build and mine now
Trigger   -Last archer wont hide after martel dies
Huge Bug  -Horse quest properly initializes now
Trigger   -Start with 400 lumber now, up from 300

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Campaign - Map 7
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Huge Bug -Deleted a trigger which caused fatal errors on systems with low RAM
Huge Bug -Deleted a trigger that looped endlessly, causing a fatal error
Trigger  -AI added, difficutly adjusted
Units    -Warchief stats adjusted to correspond to last level
Trigger  -Allowed heros to die
Huge Bug -Changed huge bug that made the dragon vial quest finish when any
          type of item was picked up
Terrain  -Creeps wont attack base at start

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Campaign - Map 8
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Grammer  -Changed grammer mistakes and spelling
Trigger  -Redid AI so that the undead wont bother you, and everything works
Trigger  -Heros are allowed to die
Trigger  -The AI will now only attack certain players and other AIs
Trigger  -Random Item creation added
Terrain  -Some creeps that attacked your base removed
Trigger  -Revealed enemy base on map
Terrain  -Increased AI goldmine capacity
Huge Bug -Interlude disabled
Trigger  -Final messegse length of Brokk increased

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Campaign - Map 9
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Trigger -Hero death quest removed
Trigger -Removed dead triggers
Trigger -Fixed the AI
Trigger -Added random item dropping
Trigger -Fixed small item bug
Trigger -Fixed Brokk's transmisisons during cinematics

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Campaign - Map 10
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Huge Bug -Fixed very small bug that allowed critical units to die
Terrain  -Terrain touched up where it was flat and dull

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Campaign - Credits
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Credits -Added Random157 (a.k.a. me) to the credits
